I still don’t know what the root of the problem is but I’m thinking it has something to do with the DirectX dependencies that get installed along with the game. …
I had tried CSGO a couple of times in deathmatch and casual and it seemed to be working so I went ahead and bought the operation bloodhound pass for about …
I’ve been trying to get Counter-Strike: Global Offensive to work again. It’s the game on Steam I have recorded the most hours in but I haven’t been able to play …
Perhaps I’m just not doing something right. Perhaps I’m bad at it. Perhaps it just is too hard. One way or another I think I’ve had enough of Electronic Super Joy.
I’ve uploaded another screenshot gallery. This time for the bizarre, but graphically fascinating Killer is Dead. It’s a fairly straight-forward, 3rd-person, sword-play game with reasonably satisfying combat, but the visual style really makes it stand out from other similar games.
I have a lot of games I need to try out. As I do I’ll be creating galleries for each one. Today I loaded up Next Car Game, processed the screens and uploaded a gallery. Playing at 4K, the fidelity of the visuals is highly impressive and the physics – including brilliant levels of car and environmental damage modelling – are tremendously satisfying.
I also livestreamed the DayZ standalone for about an hour, although I haven’t gotten around to creating a screenshot gallery.
Yesterday I spent the morning working in Lightroom figuring out how to make a functional and aesthetically pleasing custom gallery. The result is the first screenshot gallery of the games I play, in this case the recently released Middle-Earth: Shadow of Mordor.
On July 2nd I picked up a Samsung LU28D590S, an entry-level Ultra High Definition (UHD) 28″ monitor, for can$655 (~us$612, €450, £357) after taxes. Since then I have been doing various tests to determine exactly which games support UHD and to what extent, as well as trying to get a sense of how it changes various games and software.
In this post I give a general review and opinion of the monitor and examine the viability of “4K” gaming.